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File description: A complete Walkthrough for the official campaign of Neverwinter Nights 2. Welcome to the unofficial guide for Neverwinter Nights 2. You will find here a detailed walkthrough for the main campaign mode and all of the side quests in the. Download: Neverwinter Nights 2 Game Guide Strategy Game Guide and Walkthrough You can use ePUB version on almost every mobile and desktop device.
Neverwinter Nights 2 Video Game genre: RPG developer: Obsidian Entertainment publisher: Atari platform: PC rated: Neverwinter Nights 2 - Official website. Neverwinter Nights 2 Guide Game Guide. West Harbor. Fort Locke. Docks District N1 Map: Old Owl Well.
Neverwinter Nights 2 Game Guide
Bonegnasher Clan Eyegouger Clan. Back to Neverwinter. The Githyanki Pursuit. The trial. Tracing Aldanon.
Ritual of Purification. Amon Jerro's Haven. Haven Approach The Haven. Attack on Castle Never. Defend Castle Never. Shadow Reavers. Meeting with Sydney Shadow Reaver's encampment. Reform the Sword. Ancient Valley West Harbor.
The Final Battle. Lucky you. This is the rogue event, but you don't have one in your party. Fear not. Next to the tent is Kipp, who is willing to join your merry party and help you out.
The goal is to look for three feathers, hidden around the village. Walk back down the road until you're near the fighting event. There is a log here, but it has a trap on it. Let Kipp disarm the trap for you. Even further down the road is a chest.
Unlock it using Kipp to get the second feather. Finally, once again a bit further down the road, you'll find a man with a green coat. Steal the feather from him, and then return to Tarmas to win the event - and thus winning the Harvest Cup. Have a chat with Georg and he'll walk towards the stage to give you a victory speech, cloak and Harvest Cup.
Follow him for a rather boring speech about how last year things were going really bad, but they are going great now.
End of prologue. Luckily you didn't undress before going to sleep, and you can help out straight away. Your two friends will even come to pick you up. Check the chest next to your bed for some goodies.
Be sure to equip them, since the game won't do that for you. Leave the room and get ready for your first real fight. Goblins will rush in and try to kill you. Hit them with your rhythm stick, hit them, hit them. Go outside when done. Brother Merring will greet you and tell you to meet up with Georg at the bridge.
Go there and help them kill the evil creatures of hell I don't think they really came from hell, don't worry - it was a joke from my side. Once they are killed, talk with Georg. Georg wants you to rally up some Harbormen and then meet him at the wheat field. As you cross the bridge you'll soon find Lado, who is surrounded by the creatures. Help him out and you just found yourself your first Harborman. Hooray for us! Note all the magic stuff going on a bit further.
Go there, and you'll find Tarmas battling a Goblin Mage. Pew pow pow. You can just idle there, and they'll battle on forever. You can also walk towards them for a cinematic. Amie will try to help her master, Tarmas, but will get killed when attacked by the mage.
That's what you get from interfering, Amie. The mage will leave and Tarmas will say there's nothing to do, and leave. He tells you to visit his house for supplies if needed side-quest. Wyl Mossfield will be standing close to the scene, wounded. Since we need all the help we can get, it's best not to slit his throat, but it's up to you. If you decide to help him, walk back to Brother Merring near your house and talk to him about the matter. He'll give you some healing items you can use on the wounded including your party.
Ward will be near and also wounded. Give him some good healing and then head to Wyl, to heal him. That's number 2 and 3. Number 4 is closer to the bridge again. There is someone fighting near the water. Help him out and he'll help you out in return. The final recruit is standing near a house that's near the wheat field. Heal him and then go talk with Georg.
It's time to defend the village against a few ambushes. Kill the first wave, and soon enough a second wave will come in. However, some goblins sneak into the Starling house. You can let them do that, or help them out. Whatever you like. Helping them out won't affect the storyline. See the side-quest section for more details on this.
After the second wave, just one more wave remains - and you'll get help from some archers. Once this is done, you'll have a chat with Daeghun. He tells you. The shard is hidden in a ruin in the swamp. Take your time to kill them, until you stumble upon the ruins. Enter them, and you'll be greeted by a cinematic. It seems a mystical woman is watching you. The plot thickens!
Inside the ruins you'll encounter, surprise , more lizards. Follow the path till the end and kill anything you encounter. Open the door to end up in a room filled with lizards. With some good talking skills it may be possible to just get the shard and leave.
If you don't have a tongue capable of talking smooth, it's time to kick some lizard ass. Either way, get yourself the shard and you'll return to Daeghun. The Starling guy is angry at Daeghun, because he was 'nearly killed' just to get the 'stupid shard'.
Have a good chat with Daeghun. Your goal is to visit the half-brother of Daeghun in the city of Neverwinter hey, perhaps it is somehow related to the title of the game? You'll travel alone and may not talk about your mission. To avoid confrontations with the Goblins you'll go to Neverwinter by ship, rather than taking the main road there. Talk with everyone in town and ask if they are willing to give you items to help you.
This will start a side-quest we will finish much later. When you are ready talk with Daeghun again. As you get near to the inn, you'll find a dwarf picking a fight with three other guys.
You probably want the company of the dwarf in your rather small party, so I suggest to defend him and get rid of the three pieces of thug. The dwarf suggest you enter the inn and have a good drink. When the dwarf is about to tell you something, Goblins rush in and will try to kill you.
Get rid of them, and then head to the upper floor. There are more Goblins here that need to be killed. Once you did that, don't forget to loot all the items you have.
Also talk with Galen, since he'll be of use a bit later.
When everything here is done, head outside the inn and the Dwarf will join your party. Sounds good. But there is not much time to talk, we've got to catch a ship. Move to the World Map and travel to Fort Locke. As you move along the road, you'll encounter Galen with his bodyguards.
It seems they have no interest in protecting him, but are more interested in his money. Of course we help poor Galen out since he's a good merchant. He'll run to Fort Locke, where you'll be able to check his wares.
Now head towards the fort yourself, and you'll encounter a few soldiers and a demon girl. Since a rogue is quite nice to have in your party lots of traps will be encountered in the side-quests you may start I suggest you help the poor girl out. Plus this will lead to hilarious conversations between the dwarf and the demon later on, since they really don't seem to like each other.
Then again, the dwarf turns out to hate pretty much everyone around him next to you. When the soldiers are defeated, enter the fort. Here you can start a few side-quests which are recommended to do gain experience, gold, items. Remember the talks of Cormick? You'll meet him in the fort. Talk with him about the patrols to start your first side-quest further details in the section made for side-quests.
Liza tells you a group of bandits took some people hostage for ransom and if you agree to help her, you'll start another side-quest. Tor Millows has a quest for you too. Bandits took his Holy Symbol and wants it back. Alright Tor. Start on the side-quests well you don't have to and you'll encounter bandits on your way to one of the locations.
Pay them, scare them or kill them. Either way get rid of them. Also notice the mysterious woman is watching you once again. When done side-questing, head to Highcliff. I can assure you it isn't going to be nice. Or perhaps it is. More Goblins will ambush you and try to kill you.
However, the mysterious woman now shows her true face and helps you to kill the Goblins. She has some explaining to do though. After she did that, she offers to join your party. And since help is always welcome, accept this offer. She knows a faster route to Highcliff, which your party will take.
You'll end up in a forest, with wolfs ahead. Even though the druid told you it'd be safe, the animals don't agree and will try to kill you. Kill them instead.
Things seem to be wrong. The wolfs shouldn't have attacked, and there aren't any druids around. To gain some influence with Elanee, accept her little quest to look around for what's wrong not an actual side-quest. Find the enlarged bear and attack it. When it's about to die, it'll reveal it's actually a druid. The Mere isn't doing so great, does it?
After you did this little thing, it's time to really go for Highcliff. You'll see a ship sailing away. And not short after, going down into the sea. Out of all the times Apparently lizards are attacking the ships.
And guess who's going to help out? Talk with the people at the dock to learn about the treat. They'll direct you to the elder though, so go up the stairs.
When you get near the pub, you'll be stopped by a few mean sailors.
Neverwinter Nights 2 Walkthrough
With good talking skills you may avoid a fight, but count on one if your not that smooth. The elder is near, so have a talk with him.
After a small fight with Juni, he has time to talk. Apparently the husband of Juni is missing, but the elder won't help her. The ships are interesting to him though.
He'll agree to let you sort things out for him. He suggest to check out the ruins. Near the gate is Mozah, who has a side-quest for you. Also have a chat with Juni.
Par seems to have a problem too. When ready, venture out towards Shandra's Farm. This just involves a talk with Shandra. Ask her about the things that are currently happening.
After a while lizards will burn her farm down, and it's time for you to head to the Highcliff Castle Ruins. When you can go off-road to the west, do so if you're interested in a small side-quest.
See the section about side-quests for more info. When you get near the entrance to the ruins, you'll meet Slaan.
He is a lizard, but he doesn't want to fight you. If you help him free his friends, you'll be allowed to see the chieftain, who's behind the attacks on the ships.
This is just your average dungeon, so proceed through it while killing. As you walk past a certain door, a cinematic will trigger. A person who looks just like the wizard you killed before at Fort Locke, is talking to some kind of 'Master of the Fifth Tower' side-quest trigger, possible. Kill him. A bit further into the ruins you'll find the other lizards. Talk with the sergeant and you'll end up in the hideout of the lizards.
Depending on your skills you can make this a friendly 'let's stop fighting' or a violence 'stop fighting' event. Whatever you did, talk to the elder about it and you can finally go to Neverwinter. Finish remaining side-quests by talking to people and then talk with the elder to sail out towards Neverwinter. That's too bad, but no reason to panic. Someone will also get killed. It's all very exciting. When arriving in Neverwinter after some more fighting between the dwarf and the demon , it's time to visit your uncle.
Find the inn and talk with Duncan. He has lots of things to tell you, but he is somewhat mysterious about your mother. A mage will show up, but he can't help you to identify the two shards together. You need to head to another mage, but the district he's in, is closed. You can do it the good and evil way - but joining the army, or by joining the thugs. Cormick is the one you want for the army, Caleb for the thugs. Cormick can be found at the Watch post near the Dolphin Bridge, Caleb east along the main road.
Depending on your style of playing the game, you'll take different quests. The evil way - coming soon. Inside is your good friend Cormick. Join the watch, and wear the special cloak you get. The Harvest cloak started to stink anyway. Time for your first mission as a member of the City Watch. A shopkeeper called Hagen was threatened by some friends of Caleb and requests the Watch to help him out.
They were too busy, but since you joined them now, they'll send you this way. Leave the City Watch and find his shop. Only Reesa can be found inside. She's a spoiled brat, and after some exchange of words, her father - Hagen - will show up and tell her to go home. Now this is a crucial part of the game regarding your alignment. Don't go asking all lawful, when you are neutral. So be a bit mean, kill the thugs that enter and perhaps ask for a reward no reward means lawful, asking for a reward means chaotic.
You can also steal from Hagen. Let's report back to Cormick. Time for a new mission. Caleb is just a pawn in the game Moire is playing, but there has been enough evidence to arrest Caleb.
Caleb can be found near the inn, so go have a chat with him. As you can suspect, Caleb doesn't want to be arrested and it'll end up in a fight. Kill him and his little thief buddies. Once again it's time to tell Cormick about it.
Another mission! What a surprise, isn't it?You can just idle there, and they'll battle on forever. Something seems to be going on, over at his house. Once you have defeated Fendt, he will surrender and tell you that the Head Gaoler has been possessed and has turned many of the guards into zombies.
The Mere isn't doing so great, does it? Haedraline will appear once again and give you even more information about Morag, Maugrim, and the Words of Power.
Please let me know. Before continuing to the next area, make sure you have all the supplies and equipment you need, because the Stone of Recall will no longer work in the Inner Sanctum and there will be no escape until Morag has been defeated.